Each appears to be for the industry window. How is the sim nation economy doing? This affects interest rates.Ĭalled weatherTrend by the game. What percentage of the population is working? Something to do with traffic, not a sum of all value sin XTRF. ![]() This is a sum of all of the values stored in XCRM. Unknown exactly, stores something to do with total city value. 0 = None, 1 = Mayor's Mansion, 2 = City Hall, 3 = Statue, 4 = Military, 5 = Llama Dome, 6 = Arcos. This seems related to the difficulty the game was started with. In save file: 115,663, so probably a few day into July. Number between 0 and 3 corresponding to number of counter-clockwise rotations.ĭays since city was founded in 300 day years, and 25 day months? example: date=2435, founded= 2050, (2435-2050)=385. Miscellaneous city data, 4B/32b integers: OffsetĠ for terrain edit mode, 1 for city, 2 for disaster mode. This looks a lot like an unsafe memory copy without checking the length of memory copied for the cstring (null terminated) in the original game code. If no valid name (starts with 0x00), game uses all-caps filename as city name. There appears to be garbage in it though, but the name is terminated with 0x00. Notes: Maybe 0x1F (31) is supposed to be the length of the title after it. The first ASCII range bytes are the name, but the rest could be garbage data. Chunk Data Format: CNAMĬontains 0x1F as its first byte and then 31 bytes after that. There are lots of 0x01 followed by single bytes. ![]() It appears that every byte is compressed, even if it’s a single byte on its own. Note that this encoding scheme can lead to certain sections being larger than if they were uncompressed if they’re very random or alternating data.
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